Monday, April 22, 2013

Letter from the Producer Live VI

It has been a while since my last post but recently a new Final Fantasy XIV 2.0 Letter from the producer live letter was released and I wanted to discuss it. Enjoy the video first!



Well, overall I have to say Yoshida's transformation of Final Fantasy XIV is impressive to say the least. The video for the first time unveils the field areas of Ul'dah, Limsa Lominsa, and another area that I am hesitant to identify since I know so little about it. In any case, everything looks very polished and diverse. I would actually go as to say what we've seen in this video alone is a world with terrain that varies much more than all of what I experienced in 50 levels of FFXIV 1.0.

There really is not too much more to say about this other than the fact that I am now very excited for the final release. Hope to see you all there!


Thursday, December 6, 2012

Final Fantasy XIV 2.0 - Official Alpha Battle Footage

Square-Enix recently released an official alpha video showing off some battles and questing. Oddly the favor cutting off the battle scenes, I assume for the sake of time, to depict finishing the quest. In any case I am impressed. The animations are smooth, the environment lush, and the GUI....my God. What a far cry from XIV 1.0. It's allure stems from heavy reliance on the success of FFXII. The colors, fluidity, and overal feel of the XII UI permeates throughout to this to quite an extent. So far, the game looks relatively amazing!



Oh yea...and according to the official forums. A benchmark will be coming soon!

Sunday, December 2, 2012

Final Fantasy XIV - Letter From the Producer XXXIX

Letter from the Producer, XXXIX (11/30/2012)

Greetings to all of you out there eagerly awaiting FINAL FANTASY XIV: A Realm Reborn! This is Yoshi-P here, back with my thirty-ninth letter.

First up, I’d like to apologize again for all the server issues that occurred during the final event on the last day of service for Version 1.0. We’ll conduct extensive stress testing in order to prevent such problems from plaguing A Realm Reborn, with the ultimate goal of delivering to our fans the high level of service they expect.

And so the curtains have descended on an age. Dalamud has fallen, and from it the elder primal Bahamut burst forth to wreak havoc upon Eorzea. What has become of the valiant adventurers—the light of hope upon which old Louisoix wagered all? And what of Bahamut and Louisoix himself? We’ll have the answers to these questions for you in A Realm Reborn, so please bear with us until the official release. We’ll make sure the game is chock-full of FINAL FANTASY goodness.

Now then, we’ve received a veritable deluge of questions regarding the Alpha Test, so let’s talk about that. Here’s an outline of the test schedule here on out.

Purpose of the Alpha Test

As I mentioned in my previous missives, alpha tests for MMORPGs are meant to simulate the actual stress conditions that the servers will undergo when official service begins. But how exactly are these stress conditions achieved? Allow me to explain.

Of Server Structures and Stress Tests

The servers for A Realm Reborn have been designed to handle up to 5,000 simultaneous connections per world. Of course, there can be more characters created for each world than that—the figure is simply the maximum number of players that can be logged in at any given time.

Now, A Realm Reborn will consist of approximately 40 areas, and the assumption is that players will be distributed across them.

To do some simple math, 5,000 characters spread across 40 areas means the number of players that can be in a single area will be a fraction of 5,000. Taking into account such things as the spread of character levels and differences in playing styles, it’s highly improbable that all players will flock to a single area at once.

That said, we’re not taking any chances. Each area in A Realm Reborn has been designed to handle up to 1,000 characters, and it’s for the purpose of testing this limit that we’re conducting the Alpha Test.

Of course, it’s not enough that we have people logged in. We need them to do the things they would normally do—fight enemies, gather materials, undertake quests, and so forth. This way we can measure how many players are engaging in each of these activities at the same time.

But wait, there’s more! With the aid of our alpha testers, we’re also testing whether:
300–400 players can change areas at the same time.
The patch server can handle high concentrations of traffic.
The client crashes when run on specific hardware.
Enemies spawn and despawn correctly under heavy lag.

The Restriction on Tester Numbers

As you already know, our primary objective for the Alpha Test is to conduct stress tests on the servers. For this reason, as yet there aren’t a lot of things for players to do in the game. Alpha versions of a game typically feature unrefined graphics, with many UI elements still provisional. There aren’t any scenarios or quests to undertake, and the focus is on engaging in battles in large groups.

In the case of A Realm Reborn, the following restrictions are in place during the Alpha Test:
Playable races are male Hyur Midlanders and female Miqo’te Seekers of the Sun only.
New characters must be created; no Version 1.0 characters can be carried over.
The level cap is set to 20.
Gridania is the only starting city-state available.
Disciple of War/Magic classes are limited to lancer, archer, and conjurer.
Disciple of Hand/Land classes are limited to carpenter, leatherworker, and botanist.
The opening sequence is provisional.
Cutscenes are in development and have been masked.
The Tam-Tara Deepcroft (for level 15–20) is the only instanced raid available.
The leveling path, comprising sidequests, ends at level 10. Sidequests for higher levels are in development.
Guildleves go up to level 15 (tradecraft leves up to level 20).
As far as alphas go, I think there’s quite a lot of things you can do. Eight areas are accessible in all, though most of the playable content is concentrated within four areas.

We’ve done our darnedest to provide a well-defined leveling path for the lower levels. This means that thousands of people will log in at the same time and in the same city, before proceeding to go about leveling in the same manner. This results in constantly high levels of server stress in the main areas. Also, since there isn’t anything to do in other places, people tend to hang around in the starting areas even if they’ve reached the level 20 cap.

Our primary objective is stress testing, and in order to have our testers apply that stress, it’s necessary to limit the number of areas.

As I mentioned earlier, the maximum number of characters per area is 1,000. If we simply went and added more testers, the increase in characters would generate unprecedented levels of lag that severely diminish playability.

We realize that participating in the Alpha Test is a special experience for our players, and we want them to play their fill without experiencing undue annoyances. We want to avoid the above scenario, and the only way to do so is to increase the number of worlds.

Generally speaking, alpha versions feature very limited content, and all character data is deleted at the end. Due to these reasons, the number of active participants decreases over time, and developers respond by gradually inviting new testers to join the fray over the course of testing.

The same is true for A Realm Reborn. We anticipated that the login rate would drop to about 20%, though the actual figure turned about to be between 40–50%. And so we’re gradually inviting new testers, carefully calculating the number of additional characters that our servers can cope with.

Alpha Test Progress

The Alpha Test is currently in its third phase, with one more to follow.

Phase 1 was a basic stress test that took place on a single world. The test proceeded very smoothly thanks to the cooperation of the alpha testers. During this phase, we were able to detect and address issues that arose when 850 characters had convened in a single area, and when 270 battles were taking place simultaneously.

In the tests that followed, we were able to identify the processes that contribute the most to heavy lag, and worked to address each one.

Phase 2 introduced a second world and more testers, and we conducted tests for multiple worlds running simultaneously. Fortunately, we experienced no major issues, and continued our work to optimize processes as we made our final preparations for the global phases of the Alpha Test.

The Alpha Test went global in phase 3, with the servers being online 24 hours a day for the purpose of age testing. Ahead of this phase, alpha tester acceptance mails were sent to regions outside of Japan.

A world merge test is scheduled for the soon-to-commence Phase 4, after which the Alpha Test will come to a close around mid-December. But if the demand is there, we’ll consider leaving the alpha worlds online until the end of the year. (Though we can’t really call it an alpha test anymore.)

Alpha Tester Numbers and Future Recruitment Plans

We can’t reveal the exact number of testers we have on board. But in terms of ratio, a quarter of the applicants from Japan have been accepted, while one in six applicants from North America have been selected (after one round of acceptance mails). We had far fewer applications from Europe, and so a higher ratio of those—one third—was accepted.

What about future additions, you ask? Well, stability tests for Phase 3 will continue until December 2. We will resume adding testers from the day after, December 3. Now, this wasn’t actually part of our original plan, but in order to handle the additional server load, we’re going to open a third alpha world that same day.

We’re looking to add thousands of new testers each week, but the final limit will be dependent upon server stress. We ask for your understanding in advance.

A Request to Alpha Testers

With official service for Version 1.0 having come to a close, we want as many people as possible to have the chance to participate in the Alpha Test. As such, I would like to make a request to all testers, both present and future.

As I mentioned earlier, the Alpha Test is limited in scope. If players were to flock to a certain world, it would generate unprecedented levels of server stress, which would in turn make it difficult for us to increase the number of testers.

At present, the Alpha Test is being conducted on two worlds: Chocobo and Moogle. If you’re not already testing on Moogle, we ask that you please create a new character and play there instead. As for those who join the fray after December 3, we would be grateful if you could elect to play on the new world that is due to go online. Thank you in advance for your cooperation.

And that’s it from me for this letter. See you next time, on the forums, or in the Alpha Test!

Friday, November 23, 2012

The Black Shroud (Alpha) - FFXIV 2.0 New Gameplay

Just stumbled across this doing my bi-daily google search for new information. Because I am still away for the Holidays I won't have time to write up any thoughts right now but feel free to leave your comments below. Enjoy!

Friday, November 16, 2012

HD-Homerun Prime: Grand Slam or a Swing and a Miss?

Like many people out there I got tired of paying the cable company $14.99 extra a month to rent a cable box which had several inherent issues such as limited storage, a bulky and unpleasing appearance, and a user-interface that was slow and frustrating to say the least, not to mention the four thousand useless buttons on the remote control!

I decided to take the plunge and try out a SiliconDust HDHomeRun PRIME HDHR3-CC, trade in my cable box for a CableCard from Time Warner, and finally complete my long-standing project: My Home Theater PC. From my TV I now have access to movies, music, gaming, and live tv. Ah the glory has never felt so good. Well, hold on now. Let's not get ahead of ourselves.

I wish I could argue that this was one of the best purchases I have made in quite some time and even though it has already paid for itself at this point by eliminating DVR box rental costs, it is not perfect and not without its limitations. If you are considering purchasing one of these there are a few important things to consider first. As you read on you will note that many of the issues I talk about have little to do with the HDHR(Hdhomerun Prime) itself but I feel if one is going to review it then one shoudl look at it from all angles. It is important that I mention everything involved in order to provide you with a clear roadmap of what to expect when setting up and using it. A roadmap that you won't easily find all in one place - but one you will find pieces of scattered around the internet as you inevitably run into issues trying to set it up - until now.

First things first:

  • It is not compatible with Satellite, Antenna, or IPTV services such as Att U-Verse.
  • A separate digital tuner may be required
  • You must have a video card that is HDCP compliant if you wish to view HD channels that are copy-protected...which is basically all of them. This is not so much an issue now because almost every graphics card made in the last 5 to 7 years have HDCP capabilities.
  • Recording HD in 1080i requires massive amounts of space. So make sure you have plenty of it. If you need more, click HERE.
  • Multiple room viewing is a major hurdle


Compatibility

The HDHR only works with an M-card Cablecard which can be rented from your Cable provider at a nominal cost. Even though M-Cards are used in satellite boxes and IPTV services such as ATT U-verse, the HDHR will not work those services.. Check out Silicon Dust for a complete list of compatible providers. I can assure you however, the list is small.

Separate Digital Tuner May Be Required
I was required to rent a separate digital tuner from Time Warner, luckily at no additional charge, in order to view any content with the HDHR. This may be the case with your provider as well. So much for reducing bulkiness in my Home Theater I guess. Okay that might be an exaggeration. The HDHR itself is fairly small and the combined size of it and the digital tuner is still significantly smaller than the old Scientific-Atlanta box I had. Other than the rare need for a reboot if the channels get scrambled, there are no problems here.

Recording Limitations Part I
Having the ability to record and keep all of your shows locally is a dazzling prospect in theory. In practice, it is be easier said than done however. There are several roadblocks that limit your ability to achieve total recording euphoria. First of all, as mentioned earlier, recording takes up space. Lots of space. Disk drives are relatively cheap now so for me budget was generally not an issue. But, while your storage capacity may not be limited by your wallet, it very likely (as in my case) will be limited by the internal physical capacity of your computer. In my HTPC, for example, I have enough space for two full size internal HDDs but because I am running an SSD with a 3.5" adapter with plans of adding a second one soon, my internal capacity for media storage is zero.

Thus, I needed to move the storage to an external source. Here is where I ran into the next problem. With limited USB ports I did not want to utilize external USB drives. I also did not want several more devices and wires cluttering up my space. However if external Hard Drives are a viable option for you then I recommend the Western Digital Elements SE 1TB USB 3.0 Portable Hard Drive. I sprung for a Netgear ReadyNas NV+ 4-bay NAS Drive Enclosure device that houses four- 2 TB drives (sold separately). Perfect. Now I have all my movies and music stored and I have plenty of overhead for data growth. I am then hit by a limitation of Windows Media Center that perplexes me beyond belief.

Recording Limitations Part II

Media Center will not allow you to record directly to a network storage device. You can store all of your movies, music, and even recorded TV there and it will gladly find it, reference it, and allow you to access it. It simply will not allow you to record directly in real-time. To solve this I ended up adding an 80GB internal drive I had laying around to record shows "temporarily." I then have Windows do an automatic daily backup of that folder location in which it moves all content over to the NAS device. Not the easiest solution, but it works. The next portion deals with whole house watching and introduces another recording limitation.

Whole House Viewing This may be a deal breaker for many people out there. If you want to watch tv in multiple places you have, as far as I'm concerned, two options.

a.) Build another HTPC and hook it up to your second TV or..

b.) Use the "Media Center Extender" function with a compatible device such as an Xbox 360 like I did.

I am a single guy in a one bedroom apartment so this is not a major issue for me as I ultimately could have gone without cable int he bedroom. However, should you choose to view in more than one room, you have to keep in mind that neither of these options are perfect by any stretch of the imagination.

Option A - Build a 2nd HTPC
If you decide to go with option A and build a second HTPC to hook hook up to your bedroom TV, for example, then you will be able to easily watch content delivered from your HDHR...as long as your method of delivery has enough bandwidth. Because the HDHR is a network attached device you have to get the content to your second HTPC via...the network. Big surprise. To do that you either need a long ethernet cable, a wireless adapter for the second HTPC, or something like a Powerline Ethernet Adapter that allows you to send the signal through electrical outlets. Any of those options will probably be fine except in the case of recorded content we run into yet another issue...

Microsoft has decided (those sneaky devils) to copy-protect all content recorded through Media Center. You can only watch recorded content on the pc they were originally recorded.This is independent of file storage location. For example, if I record a show on my living room pc, even if I do so on an external hard drive via USB, I cannot move that external drive to a second PC and pull up the content in Media Center. This is because a set of DRM codes are generated at the time of recording and attached to it. When you try to play it back the codes must match the duplicate DRM codes that were generated on the originating PC. Thus, even the seemingly innocuous act of upgrading your OS as I did recently to Windows 8 wipes the local DRM codes, rendering all of your recorded content void. It's still there...you just can't watch it.

Option B - Media Center Extender
If you decide, as I did, to go the Media Center Extender route by using something such as an Xbox 360 you will be able to watch live content as well as content that was recorded on the main PC. However, the are several issues with this setup which are due to the nature of how the extender service works.

What the MCE extender function of the Xbox actually does is use a "Remote Desktop" connection to essentially piggy back off your main Media Center PC. This means a couple of things. That means you must leave your main PC on while you are watching TV in the bedroom and if your main HTPC turns off it's bye bye Homeland. Additionally, using a device as a Media Center Extender over a wireless connection is not recommended by Microsoft. I have witnessed that it suffers from almost unbearable lag and it is recommended you use a wired connection. This is not possible for many people however so you will likely find yourself in a similar situation as me, forced to use wireless. While it doesn't seem to affect live TV very much it does tend to buffer quite often while viewing recorded HD content. This is likely due to me piggybacking off of a PC which is having to first grab the content off of a Network attached storage unit. So it is possible that not everyone may experience the same issue as I did.

Final Thoughts: The HDHomerun Prime is great if you are a tech enthusiast looking for a way to consolidate all of your entertainment. For many it will be the final piece of the puzzle. If you plan on being able to watch live tv in more than one room plan on spending a fair amount of money building additional HTPCs and/or investing in a robust network with plenty of bandwidth. Because of the many drawbacks caused by limitations of other systems however, I do not recommend the HDHomerun Prime to the light user who is relatively inexperienced when it comes to networking, file storage, etc. If that is you, or if you simply would rather set up multiple rooms with less effort than prescribed here, I suggest going with a solution provided by your local cable company. For now, it seems that the HDHR is a bit ahead of it's time for the average user...

Take care!



If you are interesting in building a relatively inexpensive HTPC centered around live TV the following links should help you:

Mini ITX HTPC Barebones Case

ASRock Z77E-ITX Mini ITX Intel Motherboard

SiliconDust HDHomeRun PRIME

Tuesday, November 13, 2012

Translated Letter from the Producer Live IV

Following my last blog post here is a high-def recording complete with translated subtitles. I use the term "high-def" loosely mind you since even the original quality when it aired was not all that great. This one is at least more clear than the last video we saw uploaded. Enjoy!